(TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go backe modes. Toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off againīuilding_debug : toggles building debug mode Reload_shaders : reloads all vertex shaders Regenerate_radar : does what it says on the tinĪdjust_sea_bed : adjusts whole sea bed to specified height If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 Set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). Zoom : zooms to specified aerial map zoom (amdb_offset.zoom?) Set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txtĪi_turn_speed : sets the maximum speed of turn processing during the ai roundĪmdb_min : sets aerial map overlay depth bias for min zoomĪmdb_max : sets aerial map overlay depth bias for max zoomĪmdb_offset : sets aerial map overlay offset towards camera
Toggle_coastlines : toggles strategy map coastline display Show_landings : shows the landing positions available to the ai from a given region, default hides themįilter_coastlines : applies filter to world map coastlines List_characters : lists all the characters in the world or those belonging to a faction List_ancillaries : lists all the available ancillaries List_traits : lists all the available traits
Give_trait_points : gives the character points for trait Toggle_terrain : toggles the terrain to display various data sets, no param resets to normal Write_ui_cache : writes out the ui texture cache to disk Oliphants.jericho : and the walls came a-tumblin' down Show_cursorstat : shows the cursor position and region id Process_cq : completes all construction pending in queueĬharacter_reset : resets the character back to its start of turn settings Give_trait : gives the character a trait at level (default = level 1) Give_ancillary : gives the character an ancillary Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or off Move_character, : moves named character to position on campaign mapĪuto_win : the attacker or defender wins the next autoresolved battleĬreate_unit : creates one or more units of the specified type Toggle_tow : shows/hides the tabbed output windowĪdd_money : adds an amount of money to a faction's coffers, can be negative, default is player factionĪdd_population : adds an amount of population to a settlement, can be negative I pulled it from rtw.exe, and had to guess at what was a command and what was not.